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When textures aren't pixel-aligned, bilinear texture filtering makes them appear blurry. Therefore, subpixel font textures are oversampled (stretched horizontally) to reduce this blurriness, at the cost of extra memory usage. By default, subpixel fonts use 2x oversampling. Call \ref UI::SetFontOversampling "SetFontOversampling" to change this.
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When textures aren't pixel-aligned, bilinear texture filtering makes them appear blurry. Therefore, subpixel font textures are oversampled (stretched horizontally) to reduce this blurriness, at the cost of extra memory usage. By default, subpixel fonts use 2x oversampling. Call \ref UI::SetFontOversampling "SetFontOversampling" to change this.
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