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@@ -146,10 +146,12 @@ supported. MinGW may work (cmake -G "MinGW Makefiles"), but may lack required
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DirectX headers. They can be copied to a MinGW installation from the following
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package: http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz
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-For Eclipse on Linux, import the Eclipse's project(s) generated by CMake into the
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-workspace. See "Importing existing projects" in Eclipse Help for detail steps.
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-Select "Build All" or "Build Project" in the menu.
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-Note that Eclipse requires CDT plugin to build C/C++ project.
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+For Eclipse on Linux, import the Eclipse's project(s) generated by CMake into
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+the workspace. The Eclipse's projects are generated in "Urho3D-Eclipse-build"
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+sub-directory sibling to Urho3D project directory.
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+See "Importing existing projects" in Eclipse Help for detail steps. Select
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+"Build All" or "Build Project" in the menu. Note that Eclipse requires CDT
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+plugin to build C/C++ project.
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For GCC, execute make (by default, cmake_gcc.sh specifies to make a
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RelWithDebInfo build).
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@@ -174,6 +176,11 @@ following arguments: Scripts/NinjaSnowWar.as -w
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To make the Urho3D examples start faster on Windows & Direct3D9 mode, run
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CompileAllShaders.bat from the Bin directory first.
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+To run from Eclipse on Linux, locate and select the Urho3D executable in the
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+Project Explorer. From the menu, choose "Run Configurations" to create a new
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+launch configuration for "C/C++ Application". Switch to "Arguments" tab, specify
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+the argument required by Urho3D executable.
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+
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To run from Xcode on Mac OS X, edit the Product Scheme to set "Run" setting
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to execute "Urho3D" in the "Info" tab. In the "Arguments" tab, specify the
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arguments required by Urho3D executable. Ensure the check boxes are ticked on
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@@ -304,4 +311,4 @@ V1.22 - Configurable render path replaces hardcoded forward/prepass/deferred
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- Separate physics collision start & end events.
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- Visual Studio 2012, Eclipse & Xcode build support.
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- Many bugfixes, including iOS 6 orientation & shadow mapping bugfixes,
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- skinning on some Android devices.
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+ skinning on some Android devices.
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