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Changelog fixes / additions.

Lasse Öörni 11 years ago
parent
commit
d3f4041a84
2 changed files with 11 additions and 9 deletions
  1. 8 7
      Docs/Urho3D.dox
  2. 3 2
      Readme.txt

+ 8 - 7
Docs/Urho3D.dox

@@ -154,27 +154,28 @@ V1.31
 - LuaJIT support.
 - LuaJIT support.
 - Improved Lua bindings, Lua coroutine support, automatic loading of compiled Lua scripts (.luc) if they exist.
 - Improved Lua bindings, Lua coroutine support, automatic loading of compiled Lua scripts (.luc) if they exist.
 - HDR rendering, 3D textures, height fog and several new post process shaders.
 - HDR rendering, 3D textures, height fog and several new post process shaders.
-- Shader refactoring. Need for XML shader descriptions & ShaderCompiler tool removed.
+- %Shader refactoring. Need for XML shader descriptions & ShaderCompiler tool removed.
 - Reflection / refraction rendering support.
 - Reflection / refraction rendering support.
-- 2D drawable components: StaticSprite2D, AnimatedSprite2D, ParticleEmitter2D.
-- ToolTip & MessageBox UI elements. UI logic improvements.
+- 2D drawable components: %StaticSprite2D, %AnimatedSprite2D, %ParticleEmitter2D.
+- %ToolTip & %MessageBox %UI elements. %UI logic improvements.
 - Optimized text rendering + dynamic population of font textures for improved batching.
 - Optimized text rendering + dynamic population of font textures for improved batching.
 - AngelScript DelayedExecute for free functions, and event handling for any script object, not just ScriptInstances
 - AngelScript DelayedExecute for free functions, and event handling for any script object, not just ScriptInstances
 - Editor: added grid, toolbar, camera view presets, camera orbit, mouse wheel zoom, multiple viewports and orthographic camera.
 - Editor: added grid, toolbar, camera view presets, camera orbit, mouse wheel zoom, multiple viewports and orthographic camera.
 - Borderless window mode, possibility to change application icon.
 - Borderless window mode, possibility to change application icon.
 - SDL GameController support, raw key codes support.
 - SDL GameController support, raw key codes support.
 - Optimized shadow rendering on mobile devices. Low quality mode avoids dependent texture reads.
 - Optimized shadow rendering on mobile devices. Low quality mode avoids dependent texture reads.
-- HttpRequest class runs in a background thread to avoid blocking.
+- %HttpRequest class runs in a background thread to avoid blocking.
 - Compressed package file support using the LZ4 library.
 - Compressed package file support using the LZ4 library.
-- Cone parameters in SoundSource3D for directional attenuation.
-- Variant GetPtr() safety refactoring. Uses WeakPtr's to RefCounted objects. Use GetVoidPtr() to store unsafe arbitrary pointers.
-- Improved work queue completion events. Work items are now RefCounted to allow persisting them as necessary.
+- Cone parameters in %SoundSource3D for directional attenuation.
+- %Variant GetPtr() safety refactoring. Uses %WeakPtr's to store %RefCounted subclasses. Use GetVoidPtr() to store unsafe arbitrary pointers.
+- Improved work queue completion events. Work items are now %RefCounted to allow persisting them as necessary.
 - Allow to disable automatic execution of AngelScript & Lua from the engine console.
 - Allow to disable automatic execution of AngelScript & Lua from the engine console.
 - Added shader variations, for example ambient occlusion texture and better emissive color support.
 - Added shader variations, for example ambient occlusion texture and better emissive color support.
 - Added examples.
 - Added examples.
 - Update SDL to 2.0.1
 - Update SDL to 2.0.1
 - Update AngelScript to 2.28.1.
 - Update AngelScript to 2.28.1.
 - Update FreeType to 2.5.0.
 - Update FreeType to 2.5.0.
+- Fix partial texture updates, both Direct3D9 & OpenGL.
 - Fix long-standing audio click bug.
 - Fix long-standing audio click bug.
 - Fix kinematic rigidbodies to apply impulses correctly to dynamic bodies.
 - Fix kinematic rigidbodies to apply impulses correctly to dynamic bodies.
 - Plus many more improvements and bugfixes.
 - Plus many more improvements and bugfixes.

+ 3 - 2
Readme.txt

@@ -499,8 +499,8 @@ V1.31   - Extensive build system improvements, especially for using Urho3D as
         - HttpRequest class runs in a background thread to avoid blocking.
         - HttpRequest class runs in a background thread to avoid blocking.
         - Compressed package file support using the LZ4 library.
         - Compressed package file support using the LZ4 library.
         - Cone parameters in SoundSource3D for directional attenuation.
         - Cone parameters in SoundSource3D for directional attenuation.
-        - Variant GetPtr() safety refactoring. Uses WeakPtr's to RefCounted
-          objects. Use GetVoidPtr() to store unsafe arbitrary pointers.
+        - Variant GetPtr() safety refactoring. Uses WeakPtr to store RefCounted
+          subclasses. Use GetVoidPtr() to store unsafe arbitrary pointers.
         - Improved work queue completion events. Work items are now RefCounted
         - Improved work queue completion events. Work items are now RefCounted
           to allow persisting them as necessary.
           to allow persisting them as necessary.
         - Allow to disable automatic execution of AngelScript & Lua from the 
         - Allow to disable automatic execution of AngelScript & Lua from the 
@@ -511,6 +511,7 @@ V1.31   - Extensive build system improvements, especially for using Urho3D as
         - Update SDL to 2.0.1
         - Update SDL to 2.0.1
         - Update AngelScript to 2.28.1.
         - Update AngelScript to 2.28.1.
         - Update FreeType to 2.5.0.
         - Update FreeType to 2.5.0.
+        - Fix partial texture updates, both Direct3D9 & OpenGL.
         - Fix long-standing audio click bug.
         - Fix long-standing audio click bug.
         - Fix kinematic rigidbodies to apply impulses correctly to dynamic
         - Fix kinematic rigidbodies to apply impulses correctly to dynamic
           bodies.
           bodies.