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Travis CI: API documentation update at 2014-03-26 10:39:58 UTC.
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urho3d-travis-ci 11 년 전
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3개의 변경된 파일25개의 추가작업 그리고 15개의 파일을 삭제
  1. 5 3
      Docs/AngelScriptAPI.h
  2. 15 9
      Docs/LuaScriptAPI.dox
  3. 5 3
      Docs/ScriptAPI.dox

+ 5 - 3
Docs/AngelScriptAPI.h

@@ -2130,6 +2130,7 @@ void SendEvent(const String&, VariantMap& = VariantMap ( ));
 bool SetAttribute(const String&, const Variant&);
 
 // Properties:
+float angularOffset;
 /* readonly */
 Array<Variant> attributeDefaults;
 /* readonly */
@@ -2140,21 +2141,22 @@ ShortStringHash baseType;
 /* readonly */
 String category;
 bool collideConnected;
+float correctionFactor;
 bool enabled;
 /* readonly */
 bool enabledEffective;
 /* readonly */
 uint id;
-float maxLength;
+Vector2 linearOffset;
+float maxForce;
+float maxTorque;
 /* readonly */
 Node node;
 /* readonly */
 uint numAttributes;
 RigidBody2D otherBody;
-Vector2 otherBodyAnchor;
 /* readonly */
 RigidBody2D ownerBody;
-Vector2 ownerBodyAnchor;
 /* readonly */
 int refs;
 bool temporary;

+ 15 - 9
Docs/LuaScriptAPI.dox

@@ -1054,18 +1054,24 @@ Properties:
 
 Methods:
 
-- void SetOwnerBodyAnchor(const Vector2& anchor)
-- void SetOtherBodyAnchor(const Vector2& anchor)
-- void SetMaxLength(float maxLength)
-- const Vector2& GetOwnerBodyAnchor() const
-- const Vector2& GetOtherBodyAnchor() const
-- float GetMaxLength() const
+- void SetLinearOffset(const Vector2& linearOffset)
+- void SetAngularOffset(float angularOffset)
+- void SetMaxForce(float maxForce)
+- void SetMaxTorque(float maxTorque)
+- void SetCorrectionFactor(float correctionFactor)
+- const Vector2& GetLinearOffset() const
+- float GetAngularOffset() const
+- float GetMaxForce() const
+- float GetMaxTorque() const
+- float GetCorrectionFactor() const
 
 Properties:
 
-- Vector2& ownerBodyAnchor
-- Vector2& otherBodyAnchor
-- float maxLength
+- Vector2& linearOffset
+- float angularOffset
+- float maxForce
+- float maxTorque
+- float correctionFactor
 
 ### ConstraintMouse2D : Constraint2D
 

+ 5 - 3
Docs/ScriptAPI.dox

@@ -1771,22 +1771,24 @@ Methods:
 
 Properties:
 
+- float angularOffset
 - Variant[] attributeDefaults // readonly
 - AttributeInfo[] attributeInfos // readonly
 - Variant[] attributes
 - ShortStringHash baseType // readonly
 - String category // readonly
 - bool collideConnected
+- float correctionFactor
 - bool enabled
 - bool enabledEffective // readonly
 - uint id // readonly
-- float maxLength
+- Vector2 linearOffset
+- float maxForce
+- float maxTorque
 - Node@ node // readonly
 - uint numAttributes // readonly
 - RigidBody2D@ otherBody
-- Vector2 otherBodyAnchor
 - RigidBody2D@ ownerBody // readonly
-- Vector2 ownerBodyAnchor
 - int refs // readonly
 - bool temporary
 - ShortStringHash type // readonly