|
|
@@ -0,0 +1,10 @@
|
|
|
+<technique>
|
|
|
+ <pass name="base" vs="LitSolid" ps="LitSolid" />
|
|
|
+ <pass name="litbase" vs="LitSolid_Normal" ps="LitSolid_NormalPackedAmbient" />
|
|
|
+ <pass name="light" vs="LitSolid_Normal" ps="LitSolid_NormalPacked" depthtest="equal" depthwrite="false" blend="add" />
|
|
|
+ <pass name="prepass" vs="LitSolid_Normal" ps="LitSolid_NormalPackedPrepass" />
|
|
|
+ <pass name="material" vs="LitSolid" ps="LitSolid_Material" depthtest="equal" depthwrite="false" />
|
|
|
+ <pass name="deferred" vs="LitSolid_Normal" ps="LitSolid_NormalPackedDeferred" />
|
|
|
+ <pass name="depth" vs="Depth" ps="Depth" />
|
|
|
+ <pass name="shadow" vs="Shadow" ps="Shadow" />
|
|
|
+</technique>
|