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@@ -125,13 +125,14 @@ void LightAnimation::CreateScene()
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GetSubsystem<UI>()->GetRoot()->GetChild(String("animatingText"))->SetAttributeAnimation("Text", textAnimation);
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// Create UI element animation
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- // (note: a spritesheet should be used in real use cases for better performance)
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+ // (note: a spritesheet and "Image Rect" attribute should be used in real use cases for better performance)
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SharedPtr<ValueAnimation> spriteAnimation(new ValueAnimation(context_));
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spriteAnimation->SetKeyFrame(0.0f, ResourceRef("Texture2D", "Urho2D/GoldIcon/1.png"));
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spriteAnimation->SetKeyFrame(0.1f, ResourceRef("Texture2D", "Urho2D/GoldIcon/2.png"));
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- spriteAnimation->SetKeyFrame(0.2f, ResourceRef("Texture2D", "Urho2D/GoldIcon/4.png"));
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- spriteAnimation->SetKeyFrame(0.3f, ResourceRef("Texture2D", "Urho2D/GoldIcon/5.png"));
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- spriteAnimation->SetKeyFrame(0.4f, ResourceRef("Texture2D", "Urho2D/GoldIcon/1.png"));
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+ spriteAnimation->SetKeyFrame(0.2f, ResourceRef("Texture2D", "Urho2D/GoldIcon/3.png"));
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+ spriteAnimation->SetKeyFrame(0.3f, ResourceRef("Texture2D", "Urho2D/GoldIcon/4.png"));
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+ spriteAnimation->SetKeyFrame(0.4f, ResourceRef("Texture2D", "Urho2D/GoldIcon/5.png"));
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+ spriteAnimation->SetKeyFrame(0.5f, ResourceRef("Texture2D", "Urho2D/GoldIcon/1.png"));
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GetSubsystem<UI>()->GetRoot()->GetChild(String("animatingSprite"))->SetAttributeAnimation("Texture", spriteAnimation);
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// Create light color animation
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