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Minor attribute order and name tweak for the editor.

Lasse Öörni 9 rokov pred
rodič
commit
d839b2afb8
1 zmenil súbory, kde vykonal 2 pridanie a 2 odobranie
  1. 2 2
      Source/Urho3D/Graphics/Light.cpp

+ 2 - 2
Source/Urho3D/Graphics/Light.cpp

@@ -120,11 +120,11 @@ void Light::RegisterObject(Context* context)
     URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
     URHO3D_ENUM_ACCESSOR_ATTRIBUTE("Light Type", GetLightType, SetLightType, LightType, typeNames, DEFAULT_LIGHTTYPE, AM_DEFAULT);
     URHO3D_ENUM_ACCESSOR_ATTRIBUTE("Light Type", GetLightType, SetLightType, LightType, typeNames, DEFAULT_LIGHTTYPE, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Color", GetColor, SetColor, Color, Color::WHITE, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Color", GetColor, SetColor, Color, Color::WHITE, AM_DEFAULT);
-    URHO3D_ACCESSOR_ATTRIBUTE("Temperature", GetTemperature, SetTemperature, float, DEFAULT_TEMPERATURE, AM_DEFAULT);
-    URHO3D_ATTRIBUTE("UsePhysicalValues", bool, usePhysicalValues_, false, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Specular Intensity", GetSpecularIntensity, SetSpecularIntensity, float, DEFAULT_SPECULARINTENSITY,
     URHO3D_ACCESSOR_ATTRIBUTE("Specular Intensity", GetSpecularIntensity, SetSpecularIntensity, float, DEFAULT_SPECULARINTENSITY,
         AM_DEFAULT);
         AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Brightness Multiplier", GetBrightness, SetBrightness, float, DEFAULT_BRIGHTNESS, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Brightness Multiplier", GetBrightness, SetBrightness, float, DEFAULT_BRIGHTNESS, AM_DEFAULT);
+    URHO3D_ACCESSOR_ATTRIBUTE("Temperature", GetTemperature, SetTemperature, float, DEFAULT_TEMPERATURE, AM_DEFAULT);
+    URHO3D_ATTRIBUTE("Use Physical Values", bool, usePhysicalValues_, false, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Range", GetRange, SetRange, float, DEFAULT_RANGE, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Range", GetRange, SetRange, float, DEFAULT_RANGE, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Spot FOV", GetFov, SetFov, float, DEFAULT_LIGHT_FOV, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Spot FOV", GetFov, SetFov, float, DEFAULT_LIGHT_FOV, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Spot Aspect Ratio", GetAspectRatio, SetAspectRatio, float, 1.0f, AM_DEFAULT);
     URHO3D_ACCESSOR_ATTRIBUTE("Spot Aspect Ratio", GetAspectRatio, SetAspectRatio, float, 1.0f, AM_DEFAULT);