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@@ -63,11 +63,6 @@ void Sample::Setup()
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engineParameters_[EP_HEADLESS] = false;
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engineParameters_[EP_SOUND] = false;
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- engineParameters_[EP_BORDERLESS] = true;
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- engineParameters_[EP_WINDOW_POSITION_X] = 100;
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- engineParameters_[EP_WINDOW_POSITION_Y] = 100;
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- engineParameters_[EP_WINDOW_WIDTH] = 500;
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- engineParameters_[EP_WINDOW_HEIGHT] = 500;
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// Construct a search path to find the resource prefix with two entries:
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// The first entry is an empty path which will be substituted with program/bin directory -- this entry is for binary when it is still in build tree
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// The second and third entries are possible relative paths from the installed program/bin directory to the asset directory -- these entries are for binary when it is in the Urho3D SDK installation location
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