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Added contributor credit and brief documentation section on the crowd navigation.

Lasse Öörni 10 years ago
parent
commit
da7dda75c0
3 changed files with 6 additions and 1 deletions
  1. 4 1
      Docs/Reference.dox
  2. 1 0
      Docs/Urho3D.dox
  3. 1 0
      README.md

+ 4 - 1
Docs/Reference.dox

@@ -1692,8 +1692,11 @@ The navigation mesh generation must be triggered manually by calling \ref Naviga
 
 To query for a path between start and end points on the navigation mesh, call \ref NavigationMesh::FindPath "FindPath()".
 
-For a demonstration of the navigation capabilities, check the related sample application (bin/Data/Scripts/15_Navigation.as), which features partial navigation mesh rebuilds (objects can be created and deleted) and querying paths.
+For a demonstration of the navigation capabilities, check the related sample application (15_Navigation), which features partial navigation mesh rebuilds (objects can be created and deleted) and querying paths.
 
+\section CrowdNavigation Crowd navigation
+
+In addition to the basic pathfinding, additional navigation components use the DetourCrowd library for pathfinding between crowd agents and possibility to add dynamic obstacles. These components are DynamicNavigationMesh, DetourCrowdManager, CrowdAgent, NavArea & Obstacle. See the 39_CrowdNavigation sample application for an example on how to use these.
 
 \page UI User interface
 

+ 1 - 0
Docs/Urho3D.dox

@@ -82,6 +82,7 @@ Urho3D development, contributions and bugfixes by:
 - Jordan Patterson
 - Vladimir Pobedinsky
 - Nick Royer
+- Jonathan Sandusky
 - Miika Santala
 - Joshua Tippetts
 - Daniel Wiberg

+ 1 - 0
README.md

@@ -36,6 +36,7 @@ Urho3D development, contributions and bugfixes by:
 - Jordan Patterson
 - Vladimir Pobedinsky
 - Nick Royer
+- Jonathan Sandusky
 - Miika Santala
 - Joshua Tippetts
 - Daniel Wiberg