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@@ -1692,8 +1692,11 @@ The navigation mesh generation must be triggered manually by calling \ref Naviga
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To query for a path between start and end points on the navigation mesh, call \ref NavigationMesh::FindPath "FindPath()".
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-For a demonstration of the navigation capabilities, check the related sample application (bin/Data/Scripts/15_Navigation.as), which features partial navigation mesh rebuilds (objects can be created and deleted) and querying paths.
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+For a demonstration of the navigation capabilities, check the related sample application (15_Navigation), which features partial navigation mesh rebuilds (objects can be created and deleted) and querying paths.
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+\section CrowdNavigation Crowd navigation
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+
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+In addition to the basic pathfinding, additional navigation components use the DetourCrowd library for pathfinding between crowd agents and possibility to add dynamic obstacles. These components are DynamicNavigationMesh, DetourCrowdManager, CrowdAgent, NavArea & Obstacle. See the 39_CrowdNavigation sample application for an example on how to use these.
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\page UI User interface
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