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@@ -137,7 +137,7 @@ public:
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Frustum GetViewSpaceFrustum() const;
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Frustum GetViewSpaceFrustum() const;
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/// Return split frustum in view space.
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/// Return split frustum in view space.
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Frustum GetViewSpaceSplitFrustum(float nearClip, float farClip) const;
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Frustum GetViewSpaceSplitFrustum(float nearClip, float farClip) const;
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- /// Return ray corresponding to normalized screen coordinates (0.0 to 1.0.)
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+ /// Return ray corresponding to normalized screen coordinates (0.0 - 1.0).
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Ray GetScreenRay(float x, float y) const;
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Ray GetScreenRay(float x, float y) const;
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// Convert a world space point to normalized screen coordinates (0.0 - 1.0).
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// Convert a world space point to normalized screen coordinates (0.0 - 1.0).
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Vector2 WorldToScreenPoint(const Vector3& worldPos) const;
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Vector2 WorldToScreenPoint(const Vector3& worldPos) const;
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