@@ -331,10 +331,7 @@ void UpdateView(float timeStep)
FadeUI();
}
if (input.mouseMoveWheel != 0)
- {
cameraNode.TranslateRelative(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
- FadeUI();
- }
// Rotate/orbit camera