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@@ -91,7 +91,7 @@ bool ShaderProgram::Link()
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{
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glGetProgramiv(object_, GL_INFO_LOG_LENGTH, &length);
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linkerOutput_.Resize(length);
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- glGetShaderInfoLog(object_, length, &length, &linkerOutput_[0]);
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+ glGetProgramInfoLog(object_, length, &length, &linkerOutput_[0]);
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}
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else
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linkerOutput_.Clear();
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