|
|
@@ -61,11 +61,11 @@ public:
|
|
|
~Sample2D() override = default;
|
|
|
|
|
|
/// Generate physics collision shapes from the tmx file's objects located in tileMapLayer.
|
|
|
- void CreateCollisionShapesFromTMXObjects(Node* tileMapNode, TileMapLayer2D* tileMapLayer,const TileMapInfo2D& info);
|
|
|
+ void CreateCollisionShapesFromTMXObjects(Node* tileMapNode, TileMapLayer2D* tileMapLayer, const TileMapInfo2D& info);
|
|
|
/// Build collision shape from Tiled 'Rectangle' objects.
|
|
|
- CollisionBox2D* CreateRectangleShape(Node* node, TileMapObject2D* object, const Vector2& size,const TileMapInfo2D& info);
|
|
|
+ CollisionBox2D* CreateRectangleShape(Node* node, TileMapObject2D* object, const Vector2& size, const TileMapInfo2D& info);
|
|
|
/// Build collision shape from Tiled 'Ellipse' objects.
|
|
|
- CollisionCircle2D* CreateCircleShape(Node* node, TileMapObject2D* object, float radius,const TileMapInfo2D& info);
|
|
|
+ CollisionCircle2D* CreateCircleShape(Node* node, TileMapObject2D* object, float radius, const TileMapInfo2D& info);
|
|
|
/// Build collision shape from Tiled 'Polygon' objects.
|
|
|
CollisionPolygon2D* CreatePolygonShape(Node* node, TileMapObject2D* object);
|
|
|
/// Build collision shape from Tiled 'Poly Line' objects.
|