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+//
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+// Copyright (c) 2008-2017 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include <Urho3D/Core/CoreEvents.h>
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+#include <Urho3D/Engine/Engine.h>
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+#include <Urho3D/Graphics/Graphics.h>
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+#include <Urho3D/Graphics/Texture2D.h>
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+#include <Urho3D/Graphics/Zone.h>
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+#include <Urho3D/Graphics/StaticModel.h>
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+#include <Urho3D/Graphics/Model.h>
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+#include <Urho3D/Graphics/Technique.h>
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+#include <Urho3D/Graphics/Octree.h>
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+#include <Urho3D/Input/Input.h>
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+#include <Urho3D/Resource/ResourceCache.h>
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+#include <Urho3D/UI/Button.h>
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+#include <Urho3D/UI/CheckBox.h>
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+#include <Urho3D/UI/LineEdit.h>
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+#include <Urho3D/UI/Text.h>
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+#include <Urho3D/UI/ToolTip.h>
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+#include <Urho3D/UI/UI.h>
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+#include <Urho3D/UI/UIEvents.h>
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+#include <Urho3D/UI/Window.h>
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+#include <Urho3D/UI/ListView.h>
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+#include <Urho3D/UI/UIComponent.h>
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+
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+#include "Hello3DUI.h"
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+
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+#include <Urho3D/DebugNew.h>
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+
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+URHO3D_DEFINE_APPLICATION_MAIN(Hello3DUI)
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+
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+Hello3DUI::Hello3DUI(Context* context) :
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+ Sample(context),
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+ uiRoot_(GetSubsystem<UI>()->GetRoot()),
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+ dragBeginPosition_(IntVector2::ZERO),
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+ animateCube_(true),
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+ renderOnCube_(false),
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+ drawDebug_(false)
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+{
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+}
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+
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+void Hello3DUI::Start()
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+{
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+ // Execute base class startup
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+ Sample::Start();
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+
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+ // Enable OS cursor
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+ GetSubsystem<Input>()->SetMouseVisible(true);
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+
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+ // Load XML file containing default UI style sheet
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+ ResourceCache* cache = GetSubsystem<ResourceCache>();
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+ XMLFile* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
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+
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+ // Set the loaded style as default style
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+ uiRoot_->SetDefaultStyle(style);
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+
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+ // Initialize Scene
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+ InitScene();
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+
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+ // Initialize Window
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+ InitWindow();
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+
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+ // Create and add some controls to the Window
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+ InitControls();
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+
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+ // Create a draggable Fish
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+ CreateDraggableFish();
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+
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+ // Create 3D UI rendered on a cube.
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+ Init3DUI();
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+
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+ // Set the mouse mode to use in the sample
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+ Sample::InitMouseMode(MM_FREE);
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+}
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+
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+void Hello3DUI::InitControls()
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+{
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+ // Create a CheckBox
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+ CheckBox* checkBox = new CheckBox(context_);
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+ checkBox->SetName("CheckBox");
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+
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+ // Create a Button
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+ Button* button = new Button(context_);
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+ button->SetName("Button");
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+ button->SetMinHeight(24);
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+
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+ // Create a LineEdit
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+ LineEdit* lineEdit = new LineEdit(context_);
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+ lineEdit->SetName("LineEdit");
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+ lineEdit->SetMinHeight(24);
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+
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+ // Add controls to Window
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+ window_->AddChild(checkBox);
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+ window_->AddChild(button);
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+ window_->AddChild(lineEdit);
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+
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+ // Apply previously set default style
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+ checkBox->SetStyleAuto();
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+ button->SetStyleAuto();
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+ lineEdit->SetStyleAuto();
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+
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+ instructions_ = new Text(context_);
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+ instructions_->SetStyleAuto();
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+ instructions_->SetText("[TAB] - toggle between rendering on screen or cube.\n"
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+ "[Space] - toggle cube rotation.");
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+ uiRoot_->AddChild(instructions_);
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+}
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+
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+void Hello3DUI::InitWindow()
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+{
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+ // Create the Window and add it to the UI's root node
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+ window_ = new Window(context_);
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+ uiRoot_->AddChild(window_);
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+
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+ // Set Window size and layout settings
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+ window_->SetMinWidth(384);
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+ window_->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
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+ window_->SetAlignment(HA_CENTER, VA_CENTER);
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+ window_->SetName("Window");
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+
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+ // Create Window 'titlebar' container
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+ UIElement* titleBar = new UIElement(context_);
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+ titleBar->SetMinSize(0, 24);
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+ titleBar->SetVerticalAlignment(VA_TOP);
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+ titleBar->SetLayoutMode(LM_HORIZONTAL);
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+
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+ // Create the Window title Text
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+ Text* windowTitle = new Text(context_);
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+ windowTitle->SetName("WindowTitle");
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+ windowTitle->SetText("Hello GUI!");
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+
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+ // Create the Window's close button
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+ Button* buttonClose = new Button(context_);
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+ buttonClose->SetName("CloseButton");
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+
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+ // Add the controls to the title bar
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+ titleBar->AddChild(windowTitle);
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+ titleBar->AddChild(buttonClose);
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+
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+ // Add the title bar to the Window
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+ window_->AddChild(titleBar);
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+
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+ // Create a list.
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+ ListView* list = window_->CreateChild<ListView>();
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+ list->SetSelectOnClickEnd(true);
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+ list->SetHighlightMode(HM_ALWAYS);
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+ list->SetMinHeight(200);
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+
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+ for (int i = 0; i < 32; i++)
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+ {
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+ Text* text = new Text(context_);
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+ text->SetStyleAuto();
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+ text->SetText(ToString("List item %d", i));
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+ text->SetName(ToString("Item %d", i));
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+ list->AddItem(text);
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+ }
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+ window_->AddChild(list);
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+
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+ // Apply styles
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+ window_->SetStyleAuto();
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+ list->SetStyleAuto();
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+ windowTitle->SetStyleAuto();
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+ buttonClose->SetStyle("CloseButton");
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+
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+ // Subscribe to buttonClose release (following a 'press') events
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+ SubscribeToEvent(buttonClose, E_RELEASED, URHO3D_HANDLER(Hello3DUI, HandleClosePressed));
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+
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+ // Subscribe also to all UI mouse clicks just to see where we have clicked
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+ SubscribeToEvent(E_UIMOUSECLICK, URHO3D_HANDLER(Hello3DUI, HandleControlClicked));
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+}
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+
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+void Hello3DUI::InitScene()
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+{
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+ ResourceCache* cache = GetSubsystem<ResourceCache>();
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+
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+ scene_ = new Scene(context_);
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+ scene_->CreateComponent<Octree>();
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+ Zone* zone = scene_->CreateComponent<Zone>();
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+ zone->SetBoundingBox(BoundingBox(-1000.0f, 1000.0f));
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+ zone->SetFogColor(Color::GRAY);
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+ zone->SetFogStart(100.0f);
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+ zone->SetFogEnd(300.0f);
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+
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+ // Create a child scene node (at world origin) and a StaticModel component into it.
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+ Node* boxNode = scene_->CreateChild("Box");
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+ boxNode->SetScale(Vector3(5.0f, 5.0f, 5.0f));
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+ boxNode->SetRotation(Quaternion(90, Vector3::LEFT));
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+
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+ // Create a box model and hide it initially.
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+ StaticModel* boxModel = boxNode->CreateComponent<StaticModel>();
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+ boxModel->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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+ boxNode->SetEnabled(false);
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+
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+ // Create a camera.
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+ cameraNode_ = scene_->CreateChild("Camera");
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+ cameraNode_->CreateComponent<Camera>();
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+
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+ // Set an initial position for the camera scene node.
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+ cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
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+
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+ // Set up a viewport so 3D scene can be visible.
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+ Renderer* renderer = GetSubsystem<Renderer>();
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+ SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
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+ renderer->SetViewport(0, viewport);
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+
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+ // Subscribe to update event and animate cube and handle input.
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+ SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Hello3DUI, HandleUpdate));
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+}
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+
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+void Hello3DUI::CreateDraggableFish()
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+{
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+ ResourceCache* cache = GetSubsystem<ResourceCache>();
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+ Graphics* graphics = GetSubsystem<Graphics>();
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+
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+ // Create a draggable Fish button
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+ Button* draggableFish = new Button(context_);
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+ draggableFish->SetTexture(cache->GetResource<Texture2D>("Textures/UrhoDecal.dds")); // Set texture
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+ draggableFish->SetBlendMode(BLEND_ADD);
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+ draggableFish->SetSize(128, 128);
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+ draggableFish->SetPosition((graphics->GetWidth() - draggableFish->GetWidth()) / 2, 200);
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+ draggableFish->SetName("Fish");
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+ uiRoot_->AddChild(draggableFish);
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+
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+ // Add a tooltip to Fish button
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+ ToolTip* toolTip = new ToolTip(context_);
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+ draggableFish->AddChild(toolTip);
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+ toolTip->SetPosition(IntVector2(draggableFish->GetWidth() + 5, draggableFish->GetWidth() / 2)); // slightly offset from close button
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+ BorderImage* textHolder = new BorderImage(context_);
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+ toolTip->AddChild(textHolder);
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+ textHolder->SetStyle("ToolTipBorderImage");
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+ Text* toolTipText = new Text(context_);
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+ textHolder->AddChild(toolTipText);
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+ toolTipText->SetStyle("ToolTipText");
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+ toolTipText->SetText("Please drag me!");
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+
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+ // Subscribe draggableFish to Drag Events (in order to make it draggable)
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+ // See "Event list" in documentation's Main Page for reference on available Events and their eventData
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+ SubscribeToEvent(draggableFish, E_DRAGBEGIN, URHO3D_HANDLER(Hello3DUI, HandleDragBegin));
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+ SubscribeToEvent(draggableFish, E_DRAGMOVE, URHO3D_HANDLER(Hello3DUI, HandleDragMove));
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+ SubscribeToEvent(draggableFish, E_DRAGEND, URHO3D_HANDLER(Hello3DUI, HandleDragEnd));
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+}
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+
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+void Hello3DUI::HandleDragBegin(StringHash eventType, VariantMap& eventData)
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+{
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+ // Get UIElement relative position where input (touch or click) occurred (top-left = IntVector2(0,0))
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+ dragBeginPosition_ = IntVector2(eventData["ElementX"].GetInt(), eventData["ElementY"].GetInt());
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+}
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+
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+void Hello3DUI::HandleDragMove(StringHash eventType, VariantMap& eventData)
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+{
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+ IntVector2 dragCurrentPosition = IntVector2(eventData["X"].GetInt(), eventData["Y"].GetInt());
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+ UIElement* draggedElement = static_cast<UIElement*>(eventData["Element"].GetPtr());
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+ draggedElement->SetPosition(dragCurrentPosition - dragBeginPosition_);
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+}
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+
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+void Hello3DUI::HandleDragEnd(StringHash eventType, VariantMap& eventData) // For reference (not used here)
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+{
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+}
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+
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+void Hello3DUI::HandleClosePressed(StringHash eventType, VariantMap& eventData)
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+{
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+ if (GetPlatform() != "Web")
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+ engine_->Exit();
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+}
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+
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+void Hello3DUI::HandleControlClicked(StringHash eventType, VariantMap& eventData)
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+{
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+ // Get the Text control acting as the Window's title
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+ Text* windowTitle = window_->GetChildStaticCast<Text>("WindowTitle", true);
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+
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+ // Get control that was clicked
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+ UIElement* clicked = static_cast<UIElement*>(eventData[UIMouseClick::P_ELEMENT].GetPtr());
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+
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+ String name = "...?";
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+ if (clicked)
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+ {
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+ // Get the name of the control that was clicked
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+ name = clicked->GetName();
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+ }
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+
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+ // Update the Window's title text
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+ windowTitle->SetText("Hello " + name + "!");
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+}
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+
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+void Hello3DUI::Init3DUI()
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+{
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+ ResourceCache* cache = GetSubsystem<ResourceCache>();
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+
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+ // Node that will get UI rendered on it.
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+ Node* boxNode = scene_->GetChild("Box");
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+ // Create a component that sets up UI rendering. It sets material to StaticModel of the node.
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+ UIComponent* component = boxNode->CreateComponent<UIComponent>();
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+ // Optionally modify material. Technique is changed so object is visible without any lights.
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+ component->GetMaterial()->SetTechnique(0, cache->GetResource<Technique>("Techniques/DiffUnlit.xml"));
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+ // Save root element of texture UI for later use.
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+ textureRoot_ = component->GetRoot();
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+ // Set size of root element. This is size of texture as well.
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+ textureRoot_->SetSize(512, 512);
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+}
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+
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+void Hello3DUI::HandleUpdate(StringHash, VariantMap& eventData)
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+{
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+ using namespace Update;
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+ float timeStep = eventData[P_TIMESTEP].GetFloat();
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+ Input* input = GetSubsystem<Input>();
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+ Node* node = scene_->GetChild("Box");
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+
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+ if (current_.NotNull() && drawDebug_)
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+ GetSubsystem<UI>()->DebugDraw(current_);
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+
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+ if (input->GetMouseButtonPress(MOUSEB_LEFT))
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+ current_ = GetSubsystem<UI>()->GetElementAt(input->GetMousePosition());
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+
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+ if (input->GetKeyPress(KEY_TAB))
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+ {
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+ renderOnCube_ = !renderOnCube_;
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+ // Toggle between rendering on screen or to texture.
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+ if (renderOnCube_)
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+ {
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+ node->SetEnabled(true);
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+ textureRoot_->AddChild(window_);
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+ }
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+ else
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+ {
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+ node->SetEnabled(false);
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+ uiRoot_->AddChild(window_);
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+ }
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+ }
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+
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+ if (input->GetKeyPress(KEY_SPACE))
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+ animateCube_ = !animateCube_;
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+
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+ if (input->GetKeyPress(KEY_F2))
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+ drawDebug_ = !drawDebug_;
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+
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+ if (animateCube_)
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+ {
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+ node->Yaw(6.0f * timeStep * 1.5f);
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+ node->Roll(-6.0f * timeStep * 1.5f);
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+ node->Pitch(-6.0f * timeStep * 1.5f);
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+ }
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+}
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