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@@ -112,13 +112,13 @@ public:
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void AddLine(const Vector3& start, const Vector3& end, const Color& color, bool depthTest = true);
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/// Add a line with color already converted to unsigned.
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void AddLine(const Vector3& start, const Vector3& end, unsigned color, bool depthTest = true);
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- /// Add a triangle.
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+ /// Add a solid triangle.
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void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Color& color, bool depthTest = true);
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- /// Add a triangle with color already converted to unsigned.
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+ /// Add a solid triangle with color already converted to unsigned.
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void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, unsigned color, bool depthTest = true);
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- /// Add a quadrangular polygon.
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+ /// Add a solid quadrangular polygon.
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void AddPolygon(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Vector3& v4, const Color& color, bool depthTest = true);
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- /// Add a quadrangular polygon with color already converted to unsigned.
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+ /// Add a solid quadrangular polygon with color already converted to unsigned.
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void AddPolygon(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Vector3& v4, unsigned color, bool depthTest = true);
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/// Add a scene node represented as its coordinate axes.
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void AddNode(Node* node, float scale = 1.0f, bool depthTest = true);
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