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@@ -330,6 +330,11 @@ void UpdateView(float timeStep)
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cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier);
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FadeUI();
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}
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+ if (input.mouseMoveWheel != 0)
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+ {
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+ cameraNode.TranslateRelative(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
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+ FadeUI();
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+ }
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}
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// Rotate/orbit camera
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@@ -717,4 +722,4 @@ Vector3 SelectedNodesCenterPoint()
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return centerPoint / count;
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else
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return centerPoint;
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-}
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+}
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