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@@ -378,33 +378,6 @@ V1.7
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- Update to Assimp 3.2.
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- Update to LZ4 1.7.5.
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- Update to Bullet 2.86.1.
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-- Documentation: explain how to setup Windows MKLINK privilege.
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-- Documentation: add section on scene graph events.
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-- Documentation: explain EMSCRIPTEN_WASM build option.
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-- Documentation: note on simultaneous network server & client usage.
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-- Documentation: update on the define_resource_dirs() macro.
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-- Documentation: do not include RapidJSON classes.
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-- Documentation: inverse kinematics page.
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-- AssetImporter: possibility to export animation without skinned mesh.
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-- AssetImporter: $fbx node suppression.
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-- AssetImporter: fix animation start/end times when saving multiple animations.
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-- AssetImporter: fix incorrect applying of model's root node transform.
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-- Editor: do not attempt to parse extensionless files as XML.
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-- Editor: draw navigation debug geometry.
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-- Editor: prevent unnecessary attribute inspector refresh on resource reload.
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-- Editor: allow drag-drop of generic XML files into attribute edit fields.
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-- Editor: improved handling of structure attributes.
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-- Editor: optimization to avoid updating temporary objects when they are not shown in hierarchy.
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-- Editor: optimize update during object spawn.
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-- Editor: paint selection.
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-- Editor: show origins option.
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-- Editor: fix %UI element internal var indexing so that editing user-defined variables works right.
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-- Editor: restore window positions on viewport mode switch.
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-- Editor: terrain editor.
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-- Editor: color wheel for %Text3D.
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-- Editor: double size on high DPI display.
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-- Editor: fix resource browser node add/removal shown in hierarchy window.
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-- Editor: fix resource browser preview camera position.
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- Build system: ensure empty CMAKE_OSX_DEPLOYMENT_TARGET on iOS build.
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- Build system: auto-disable PCH on Android Clang build.
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- Build system: prefer CMake's regex instead of grep.
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@@ -441,6 +414,33 @@ V1.7
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- Build system: fix symlinked batch files not being launchable from Windows Explorer.
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- Build system: generate PCH files using naming convention expected by Clion.
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- Build system: generate dummy PCH only in out-of-source build tree.
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+- Editor: do not attempt to parse extensionless files as XML.
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+- Editor: draw navigation debug geometry.
|
|
|
+- Editor: prevent unnecessary attribute inspector refresh on resource reload.
|
|
|
+- Editor: allow drag-drop of generic XML files into attribute edit fields.
|
|
|
+- Editor: improved handling of structure attributes.
|
|
|
+- Editor: optimization to avoid updating temporary objects when they are not shown in hierarchy.
|
|
|
+- Editor: optimize update during object spawn.
|
|
|
+- Editor: paint selection.
|
|
|
+- Editor: show origins option.
|
|
|
+- Editor: fix %UI element internal var indexing so that editing user-defined variables works right.
|
|
|
+- Editor: restore window positions on viewport mode switch.
|
|
|
+- Editor: terrain editor.
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+- Editor: color wheel for %Text3D.
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|
+- Editor: double size on high DPI display.
|
|
|
+- Editor: fix resource browser node add/removal shown in hierarchy window.
|
|
|
+- Editor: fix resource browser preview camera position.
|
|
|
+- AssetImporter: possibility to export animation without skinned mesh.
|
|
|
+- AssetImporter: $fbx node suppression.
|
|
|
+- AssetImporter: fix animation start/end times when saving multiple animations.
|
|
|
+- AssetImporter: fix incorrect applying of model's root node transform.
|
|
|
+- Documentation: explain how to setup Windows MKLINK privilege.
|
|
|
+- Documentation: add section on scene graph events.
|
|
|
+- Documentation: explain EMSCRIPTEN_WASM build option.
|
|
|
+- Documentation: note on simultaneous network server & client usage.
|
|
|
+- Documentation: update on the define_resource_dirs() macro.
|
|
|
+- Documentation: do not include RapidJSON classes.
|
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+- Documentation: inverse kinematics page.
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- Sample content: Kachujin model, used in SkeletalAnimation sample.
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- Sample content: new Urho3D logo.
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- Sample content: mutant model added to the CharacterDemo.
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