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@@ -220,7 +220,7 @@ V1.32
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- Improve terrain rendering on mobile devices
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- Improve terrain rendering on mobile devices
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- Refactoring of camera facing modes in %BillboardSet & %Text3D
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- Refactoring of camera facing modes in %BillboardSet & %Text3D
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- Additive alpha techniques for particle rendering
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- Additive alpha techniques for particle rendering
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-- Possibility to use %CustomGeometry component for physics triangle mesh collision
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+- Possibility to use %CustomGeometry component for physics triangle mesh collision
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- Access to 2D node coordinates for convenience when using 2D graphics features
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- Access to 2D node coordinates for convenience when using 2D graphics features
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- Save embedded textures in AssetImporter
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- Save embedded textures in AssetImporter
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- Use best matching fullscreen resolution if no exact match
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- Use best matching fullscreen resolution if no exact match
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@@ -250,7 +250,7 @@ V1.32
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- Allow to create AngelScript script objects by specifying the interface it implements
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- Allow to create AngelScript script objects by specifying the interface it implements
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- %Window position startup parameters
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- %Window position startup parameters
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- Functions to get time since epoch & modify file's last modified time
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- Functions to get time since epoch & modify file's last modified time
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-- Optionally auto-disable child elements of a scroll view when touch scrolling
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+- Optionally auto-disable child elements of a scroll view when touch scrolling
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- Allocate views permanently per viewport to allow querying for drawables, lights etc. reliably
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- Allocate views permanently per viewport to allow querying for drawables, lights etc. reliably
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- Allow to specify material techniques/passes that should not be used on mobile devices
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- Allow to specify material techniques/passes that should not be used on mobile devices
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- Reduced default shadow mapping issues on mobile devices
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- Reduced default shadow mapping issues on mobile devices
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@@ -258,7 +258,7 @@ V1.32
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- Build system: possibility to build Urho3D without networking or 2D graphics functionality
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- Build system: possibility to build Urho3D without networking or 2D graphics functionality
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- Build system: improved generated scripting documentation
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- Build system: improved generated scripting documentation
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- Build system: improved support for IDE's in CMake scripts
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- Build system: improved support for IDE's in CMake scripts
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-- Build system: support up to Android NDK r10c
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+- Build system: support up to Android NDK r10c and 64-bit ABIs
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- Build system: numerous other improvements
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- Build system: numerous other improvements
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- Editor: resource browser
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- Editor: resource browser
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- Editor: spawn window for random-generating objects
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- Editor: spawn window for random-generating objects
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@@ -296,14 +296,14 @@ V1.32
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- Fix skeleton-only model not importing in AssetImporter
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- Fix skeleton-only model not importing in AssetImporter
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- Fix terrain raycast returning incorrect position/normal
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- Fix terrain raycast returning incorrect position/normal
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- Fix animation keyframe timing in AssetImporter if start time is not 0
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- Fix animation keyframe timing in AssetImporter if start time is not 0
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-- Fix storing %Image resources to memory unnecessarily during cube/3D texture loading
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+- Fix storing %Image resources to memory unnecessarily during cube/3D texture loading
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- Fix to node transform dirtying mechanism and the TransformChanged() script function
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- Fix to node transform dirtying mechanism and the TransformChanged() script function
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- Fix returned documents directory not being writable on iOS
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- Fix returned documents directory not being writable on iOS
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- Fix click to emptiness not closing a menu
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- Fix click to emptiness not closing a menu
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- Fix %FileWatcher notifying when file was still being saved. By default delay notification 1 second
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- Fix %FileWatcher notifying when file was still being saved. By default delay notification 1 second
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- Fix .txml import in the editor
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- Fix .txml import in the editor
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- Fix erroneous raycast to triangles behind the ray
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- Fix erroneous raycast to triangles behind the ray
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-- Fix crash when multiple AnimatedModels exist in a node and the master model is destroyed
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+- Fix crash when multiple AnimatedModels exist in a node and the master model is destroyed
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- Fix missing %Matrix4 * %Matrix3x4 operator in script
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- Fix missing %Matrix4 * %Matrix3x4 operator in script
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- Fix various compile warnings that leak to applications using Urho3D
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- Fix various compile warnings that leak to applications using Urho3D
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- Fix %DebugHud update possibly being late one frame
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- Fix %DebugHud update possibly being late one frame
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