Browse Source

Comment cleanup.

Lasse Öörni 14 years ago
parent
commit
e656bf8fe1
2 changed files with 3 additions and 3 deletions
  1. 1 1
      Engine/Graphics/View.cpp
  2. 2 2
      Engine/Graphics/View.h

+ 1 - 1
Engine/Graphics/View.cpp

@@ -215,7 +215,7 @@ void View::Render()
     
     graphics_->SetFillMode(FILL_SOLID);
     
-    // Set per-view shader parameters
+    // Calculate view-global shader parameters
     CalculateShaderParameters();
     
     // If not reusing shadowmaps, render all of them first

+ 2 - 2
Engine/Graphics/View.h

@@ -154,7 +154,7 @@ private:
     void SortBatches();
     /// Prepare instancing buffer by filling it with all instance transforms
     void PrepareInstancingBuffer();
-    /// Calculate per-view shader parameters
+    /// Calculate view-global shader parameters
     void CalculateShaderParameters();
     /// Draw a split light to stencil buffer
     void DrawSplitLightToStencil(Camera& camera, Light* light, bool clear = false);
@@ -225,7 +225,7 @@ private:
     PODVector<Light*> lights_;
     /// G-buffer size error displayed
     Set<RenderSurface*> gBufferErrorDisplayed_;
-    /// Per-view shader parameters
+    /// View-global shader parameters
     Map<ShaderParameter, Vector4> shaderParameters_;
     
     /// G-buffer batches