Browse Source

Remove end-line spaces

Urho3D[bot] 3 years ago
parent
commit
e6d21e1ca6
2 changed files with 4 additions and 4 deletions
  1. 2 2
      Source/Urho3D/Container/Vector.h
  2. 2 2
      Source/Urho3D/Scene/Node.h

+ 2 - 2
Source/Urho3D/Container/Vector.h

@@ -544,10 +544,10 @@ public:
     {
     {
         i32 pos = (i32)(start - Begin());
         i32 pos = (i32)(start - Begin());
         assert(pos >= 0 && pos <= size_);
         assert(pos >= 0 && pos <= size_);
-        
+
         if (pos == size_)
         if (pos == size_)
             return End();
             return End();
-        
+
         i32 length = (i32)(end - start);
         i32 length = (i32)(end - start);
         Erase(pos, length);
         Erase(pos, length);
 
 

+ 2 - 2
Source/Urho3D/Scene/Node.h

@@ -290,10 +290,10 @@ public:
     Node* CreateChild(const String& name = String::EMPTY, CreateMode mode = REPLICATED, unsigned id = 0, bool temporary = false);
     Node* CreateChild(const String& name = String::EMPTY, CreateMode mode = REPLICATED, unsigned id = 0, bool temporary = false);
     /// Create a temporary child scene node (with specified ID if provided).
     /// Create a temporary child scene node (with specified ID if provided).
     Node* CreateTemporaryChild(const String& name = String::EMPTY, CreateMode mode = REPLICATED, unsigned id = 0);
     Node* CreateTemporaryChild(const String& name = String::EMPTY, CreateMode mode = REPLICATED, unsigned id = 0);
-    
+
     /// Add a child scene node at a specific index. If index is not explicitly specified or is NINDEX, append the new child at the end.
     /// Add a child scene node at a specific index. If index is not explicitly specified or is NINDEX, append the new child at the end.
     void AddChild(Node* node, i32 index = NINDEX);
     void AddChild(Node* node, i32 index = NINDEX);
-    
+
     /// Remove a child scene node.
     /// Remove a child scene node.
     void RemoveChild(Node* node);
     void RemoveChild(Node* node);
     /// Remove all child scene nodes.
     /// Remove all child scene nodes.