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@@ -1751,7 +1751,7 @@ static void RegisterOctree(asIScriptEngine* engine)
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engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructRayQueryResult), asCALL_CDECL_OBJLAST);
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engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructRayQueryResult), asCALL_CDECL_OBJLAST);
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engine->RegisterObjectProperty("RayQueryResult", "Vector3 position", offsetof(RayQueryResult, position_));
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engine->RegisterObjectProperty("RayQueryResult", "Vector3 position", offsetof(RayQueryResult, position_));
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engine->RegisterObjectProperty("RayQueryResult", "Vector3 normal", offsetof(RayQueryResult, normal_));
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engine->RegisterObjectProperty("RayQueryResult", "Vector3 normal", offsetof(RayQueryResult, normal_));
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- engine->RegisterObjectProperty("RayQueryResult", "Vector2 texture_uv", offsetof(RayQueryResult, texture_uv_));
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+ engine->RegisterObjectProperty("RayQueryResult", "Vector2 textureUV", offsetof(RayQueryResult, textureUV_));
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engine->RegisterObjectProperty("RayQueryResult", "float distance", offsetof(RayQueryResult, distance_));
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engine->RegisterObjectProperty("RayQueryResult", "float distance", offsetof(RayQueryResult, distance_));
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engine->RegisterObjectMethod("RayQueryResult", "Drawable@+ get_drawable() const", asFUNCTION(RayQueryResultGetDrawable), asCALL_CDECL_OBJLAST);
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engine->RegisterObjectMethod("RayQueryResult", "Drawable@+ get_drawable() const", asFUNCTION(RayQueryResultGetDrawable), asCALL_CDECL_OBJLAST);
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engine->RegisterObjectMethod("RayQueryResult", "Node@+ get_node() const", asFUNCTION(RayQueryResultGetNode), asCALL_CDECL_OBJLAST);
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engine->RegisterObjectMethod("RayQueryResult", "Node@+ get_node() const", asFUNCTION(RayQueryResultGetNode), asCALL_CDECL_OBJLAST);
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