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The Audio subsystem is always instantiated, but in headless mode it is not active. In headless mode the playback of sounds is simulated, taking the sound length and frequency into account. This allows basing logic on whether a specific sound is still playing or not, even in server code.
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The Audio subsystem is always instantiated, but in headless mode it is not active. In headless mode the playback of sounds is simulated, taking the sound length and frequency into account. This allows basing logic on whether a specific sound is still playing or not, even in server code.
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