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+//
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+// Copyright (c) 2008-2016 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "../Precompiled.h"
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+
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+#include "../Math/MathDefs.h"
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+
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+#include "../DebugNew.h"
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+
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+namespace Urho3D
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+{
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+
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+void SinCos(float angle, float& sin, float& cos)
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+{
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+ float angleRadians = angle * M_DEGTORAD;
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+#if defined(HAVE_SINCOSF)
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+ sincosf(angleRadians, &sin, &cos);
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+#elif defined(HAVE_UNDERSCORE_SINCOSF)
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+ __sincosf(angleRadians, &sin, &cos);
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+#else
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+ sin = sinf(angleRadians);
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+ cos = cosf(angleRadians);
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+#endif
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+}
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+
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+}
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