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@@ -1800,6 +1800,8 @@ A *.pex file is loaded using ParticleEffect2D class (Resource) and rendered usin
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For a demonstration, check example 25_Urho2DParticle.
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+ParticleEditor2D tool (https://github.com/aster2013/ParticleEditor2D) is provided to easily create pex files.
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+
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\section Urho2D_Static_Sprites Static sprites
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Static sprites are built from single image files or from spritesheets/texture atlases.
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Single image files are loaded using Sprite2D class (Resource) and spritesheets/texture atlases are loaded using SpriteSheet2D class (Resource).
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@@ -2258,6 +2260,10 @@ Options:
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Note: outputting only bone rotations may help when using an animation in a different model, but if bone position changes have been used for effect, the animation may become less lively. Unpredictable mutilations might result from using an animation in a model not originally intended for, as Urho3D does not specifically attempt to retarget animations.
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+\section Tools_BlenderExporter Blender exporter/add-on
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+
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+Blender users can export their assets using reattiva's Blender add-on available at https://github.com/reattiva/Urho3D-Blender
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+
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\section Tools_PackageTool PackageTool
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Examines a directory recursively for files and subdirectories and creates a PackageFile. The package file can be added to the ResourceCache and used as if the files were on a (read-only) filesystem. The file data can optionally be compressed using the LZ4 compression library.
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