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@@ -364,7 +364,11 @@ void LoadMesh(const String& inputFileName, bool generateTangents, bool splitSubM
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if (bufferDef.HasAttribute("normals"))
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vBuf->elementMask_ |= MASK_NORMAL;
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if (bufferDef.HasAttribute("texture_coords"))
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+ {
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vBuf->elementMask_ |= MASK_TEXCOORD1;
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+ if (bufferDef.GetInt("texture_coords") > 1)
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+ vBuf->elementMask_ |= MASK_TEXCOORD2;
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+ }
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unsigned vertexNum = vertexStart;
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if (vertices)
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@@ -403,6 +407,19 @@ void LoadMesh(const String& inputFileName, bool generateTangents, bool splitSubM
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Vector2 vec(x, y);
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vBuf->vertices_[vertexNum].texCoord1_ = vec;
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+
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+ if (vBuf->elementMask_ & MASK_TEXCOORD2)
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+ {
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+ uv = uv.GetNext("texcoord");
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+ if (uv)
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+ {
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+ float x = uv.GetFloat("u");
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+ float y = uv.GetFloat("v");
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+ Vector2 vec(x, y);
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+
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+ vBuf->vertices_[vertexNum].texCoord2_ = vec;
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+ }
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+ }
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}
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vertexNum++;
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