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@@ -232,11 +232,11 @@ public:
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void SetOccluderSizeThreshold(float screenSize);
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/// Set whether to thread occluder rendering. Default false.
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void SetThreadedOcclusion(bool enable);
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- /// Set shadow depth bias multiplier for mobile platforms (OpenGL ES.) No effect on desktops. Default 2.
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+ /// Set shadow depth bias multiplier for mobile platforms (OpenGL ES.) No effect on desktops. Default 1.1.
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void SetMobileShadowBiasMul(float mul);
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/// Set shadow depth bias addition for mobile platforms (OpenGL ES.) No effect on desktops. Default 0.0001.
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void SetMobileShadowBiasAdd(float add);
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- /// Set shadow normal offset multiplier for mobile platforms (OpenGL ES.) No effect on desktops. Default 2.
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+ /// Set shadow normal offset multiplier for mobile platforms (OpenGL ES.) No effect on desktops. Default 1.1.
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void SetMobileNormalOffsetMul(float mul);
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/// Force reload of shaders.
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void ReloadShaders();
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