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- For Linux, the following development packages need to be installed: libx11-dev, libxrandr-dev, libasound2-dev on Debian-based distros; libX11-devel, libXrandr-devel, alsa-lib-devel on RedHat-based distros. Also install the package libgl1-mesa-dev (Debian) or mesa-libGL-devel (RH) if your GPU driver does not include OpenGL headers & libs. Building as 32-bit on a 64-bit system requires installing also the 32-bit versions of the development libraries.
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- For Linux, the following development packages need to be installed: libx11-dev, libxrandr-dev, libasound2-dev on Debian-based distros; libX11-devel, libXrandr-devel, alsa-lib-devel on RedHat-based distros. Also install the package libgl1-mesa-dev (Debian) or mesa-libGL-devel (RH) if your GPU driver does not include OpenGL headers & libs. Building as 32-bit on a 64-bit system requires installing also the 32-bit versions of the development libraries.
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-- For Raspberry Pi, the following development packages need to be installed: libraspberrypi0, libraspberrypi-dev, libasound2-dev on Raspbian; raspberrypi-vc-libs, raspberrypi-vc-libs-devel, alsa-lib-devel on Pidora. The first two packages which contain the Broadcom VideoCore IV libraries and development headers should normally come preinstalled.
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+- For Raspberry Pi, the following development packages need to be installed: libraspberrypi0, libraspberrypi-dev, libasound2-dev, libudev-dev on Raspbian; raspberrypi-vc-libs, raspberrypi-vc-libs-devel, alsa-lib-devel, systemd-devel on Pidora. The first two packages which contain the Broadcom VideoCore IV libraries and development headers should normally come preinstalled.
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- For Mac OS X, the Xcode developer tools package should include everything necessary.
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- For Mac OS X, the Xcode developer tools package should include everything necessary.
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