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Improve comment for Renderer::SetDynamicInstancing().

Lasse Öörni 9 năm trước cách đây
mục cha
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f4f3ffde76
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      Source/Urho3D/Graphics/Renderer.h

+ 1 - 1
Source/Urho3D/Graphics/Renderer.h

@@ -218,7 +218,7 @@ public:
     void SetReuseShadowMaps(bool enable);
     void SetReuseShadowMaps(bool enable);
     /// Set maximum number of shadow maps created for one resolution. Only has effect if reuse of shadow maps is disabled.
     /// Set maximum number of shadow maps created for one resolution. Only has effect if reuse of shadow maps is disabled.
     void SetMaxShadowMaps(int shadowMaps);
     void SetMaxShadowMaps(int shadowMaps);
-    /// Set dynamic instancing on/off.
+    /// Set dynamic instancing on/off. When on (default), drawables using the same static-type geometry and material will be automatically combined to an instanced draw call.
     void SetDynamicInstancing(bool enable);
     void SetDynamicInstancing(bool enable);
     /// Set minimum number of instances required in a batch group to render as instanced.
     /// Set minimum number of instances required in a batch group to render as instanced.
     void SetMinInstances(int instances);
     void SetMinInstances(int instances);