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@@ -218,7 +218,7 @@ public:
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void SetReuseShadowMaps(bool enable);
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void SetReuseShadowMaps(bool enable);
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/// Set maximum number of shadow maps created for one resolution. Only has effect if reuse of shadow maps is disabled.
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/// Set maximum number of shadow maps created for one resolution. Only has effect if reuse of shadow maps is disabled.
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void SetMaxShadowMaps(int shadowMaps);
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void SetMaxShadowMaps(int shadowMaps);
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- /// Set dynamic instancing on/off.
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+ /// Set dynamic instancing on/off. When on (default), drawables using the same static-type geometry and material will be automatically combined to an instanced draw call.
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void SetDynamicInstancing(bool enable);
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void SetDynamicInstancing(bool enable);
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/// Set minimum number of instances required in a batch group to render as instanced.
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/// Set minimum number of instances required in a batch group to render as instanced.
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void SetMinInstances(int instances);
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void SetMinInstances(int instances);
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