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@@ -0,0 +1,9 @@
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+<technique>
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+ <pass name="base" vs="LitSolid_AO" ps="LitSolid_DiffAOAlphaMask" alphamask="true" />
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+ <pass name="light" vs="LitSolid_Normal" ps="LitSolid_DiffNormalPackedSpecMapAlphaMask" depthtest="equal" depthwrite="false" blend="add" alphamask="true" />
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+ <pass name="prepass" vs="LitSolid_Normal" ps="LitSolid_DiffNormalPackedSpecMapAlphaMaskPrepass" alphamask="true" />
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+ <pass name="material" vs="LitSolid_AO" ps="LitSolid_DiffSpecMapAOAlphaMaskMaterial" depthtest="equal" depthwrite="false" alphamask="true" />
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+ <pass name="deferred" vs="LitSolid_NormalAO" ps="LitSolid_DiffNormalPackedSpecMapAOAlphaMaskDeferred" alphamask="true" />
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+ <pass name="depth" vs="Depth" ps="Depth_AlphaMask" alphamask="true" />
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+ <pass name="shadow" vs="Shadow" ps="Shadow_AlphaMask" alphamask="true" />
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+</technique>
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