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added missing 'Apply' function for animation state (#2473)

Mikus 6 years ago
parent
commit
f740da699a
1 changed files with 2 additions and 1 deletions
  1. 2 1
      Source/Urho3D/LuaScript/pkgs/Graphics/AnimationState.pkg

+ 2 - 1
Source/Urho3D/LuaScript/pkgs/Graphics/AnimationState.pkg

@@ -23,7 +23,8 @@ class AnimationState
     void AddTime(float delta);
     void AddTime(float delta);
     void SetLayer(unsigned char layer);
     void SetLayer(unsigned char layer);
     void SetBlendMode(AnimationBlendMode mode);
     void SetBlendMode(AnimationBlendMode mode);
-
+    void Apply();
+    
     Animation* GetAnimation() const;
     Animation* GetAnimation() const;
     Bone* GetStartBone() const;
     Bone* GetStartBone() const;
     float GetBoneWeight(const String name) const;
     float GetBoneWeight(const String name) const;