Browse Source

HANDLER_USERDATA -> URHO3D_HANDLER_USERDATA

Ivan K 10 years ago
parent
commit
f954325243

+ 2 - 2
Source/Urho3D/AngelScript/ScriptInstance.cpp

@@ -308,7 +308,7 @@ void ScriptInstance::AddEventHandler(StringHash eventType, const String& handler
         }
     }
 
-    SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
+    SubscribeToEvent(eventType, URHO3D_HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
 }
 
 void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
@@ -335,7 +335,7 @@ void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const
         }
     }
 
-    SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
+    SubscribeToEvent(sender, eventType, URHO3D_HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
 }
 
 void ScriptInstance::RemoveEventHandler(StringHash eventType)

+ 1 - 1
Source/Urho3D/Core/Object.h

@@ -327,6 +327,6 @@ private:
 /// Convenience macro to construct an EventHandler that points to a receiver object and its member function.
 #define HANDLER(className, function) (new Urho3D::EventHandlerImpl<className>(this, &className::function))
 /// Convenience macro to construct an EventHandler that points to a receiver object and its member function, and also defines a userdata pointer.
-#define HANDLER_USERDATA(className, function, userData) (new Urho3D::EventHandlerImpl<className>(this, &className::function, userData))
+#define URHO3D_HANDLER_USERDATA(className, function, userData) (new Urho3D::EventHandlerImpl<className>(this, &className::function, userData))
 
 }

+ 2 - 2
Source/Urho3D/LuaScript/LuaScriptEventInvoker.cpp

@@ -52,9 +52,9 @@ void LuaScriptEventInvoker::AddEventHandler(Object* sender, const StringHash& ev
         return;
 
     if (sender)
-        SubscribeToEvent(sender, eventType, HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
+        SubscribeToEvent(sender, eventType, URHO3D_HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
     else
-        SubscribeToEvent(eventType, HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
+        SubscribeToEvent(eventType, URHO3D_HANDLER_USERDATA(LuaScriptEventInvoker, HandleLuaScriptEvent, function));
 }
 
 void LuaScriptEventInvoker::HandleLuaScriptEvent(StringHash eventType, VariantMap& eventData)