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@@ -1097,7 +1097,8 @@ RenderSurface* Renderer::GetDepthStencil(int width, int height, int multiSample,
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{
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{
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// Return the default depth-stencil surface if applicable
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// Return the default depth-stencil surface if applicable
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// (when using OpenGL Graphics will allocate right size surfaces on demand to emulate Direct3D9)
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// (when using OpenGL Graphics will allocate right size surfaces on demand to emulate Direct3D9)
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- if (width == graphics_->GetWidth() && height == graphics_->GetHeight() && graphics_->GetMultiSample() <= 1)
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+ if (width == graphics_->GetWidth() && height == graphics_->GetHeight() && multiSample == 1 &&
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+ graphics_->GetMultiSample() == multiSample)
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return 0;
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return 0;
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else
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else
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{
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{
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