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@@ -815,6 +815,8 @@ Methods:
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- void SetProjectionOffset(const Vector2& offset)
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- void SetUseReflection(bool enable)
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- void SetReflectionPlane(const Plane& reflectionPlane)
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+- void SetUseClipping(bool enable)
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+- void SetClipPlane(const Plane& clipPlane)
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- float GetFarClip() const
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- float GetNearClip() const
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- float GetFov() const
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@@ -844,6 +846,8 @@ Methods:
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- const Vector2& GetProjectionOffset() const
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- bool GetUseReflection() const
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- const Plane& GetReflectionPlane() const
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+- bool GetUseClipping() const
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+- const Plane& GetClipPlane() const
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- float GetDistance(const Vector3& worldPos) const
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- float GetDistanceSquared(const Vector3& worldPos) const
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- float GetLodDistance(float distance, float scale, float bias) const
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@@ -875,6 +879,8 @@ Properties:
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- Vector2& projectionOffset
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- bool useReflection
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- Plane& reflectionPlane
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+- bool useClipping
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+- Plane& clipPlane
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- bool projectionValid (readonly)
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- Matrix3x4 effectiveWorldTransform (readonly)
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@@ -2495,6 +2501,7 @@ Properties:
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- void SetScale(const Vector3& scale)
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- void SetScale(float scale)
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- Matrix3 ToMatrix3() const
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+- Matrix4 ToMatrix4() const
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- Matrix3 RotationMatrix() const
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- Vector3 Translation() const
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- Quaternion Rotation() const
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@@ -2584,9 +2591,15 @@ Methods:
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- void Define(const Vector3& v0, const Vector3& v1, const Vector3& v2)
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- void Define(const Vector3& normal, const Vector3& point)
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- void Define(const Vector4& plane)
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+- void Transform(const Matrix3& transform)
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+- void Transform(const Matrix3x4& transform)
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+- void Transform(const Matrix4& transform)
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- float Distance(const Vector3& point) const
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- Vector3 Reflect(const Vector3& direction) const
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- Matrix3x4 ReflectionMatrix() const
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+- Plane Transformed(const Matrix3& transform) const
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+- Plane Transformed(const Matrix3x4& transform) const
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+- Plane Transformed(const Matrix4& transform) const
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- Vector4 ToVector4() const
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Properties:
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@@ -4905,6 +4918,7 @@ Properties:
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- float Min(float lhs, float rhs)
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- float Max(float lhs, float rhs)
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- float Abs(float value)
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+- float Sign(float value)
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- float Clamp(float value, float min, float max)
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- bool Equals(float lhs, float rhs)
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- float Random()
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