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@@ -178,7 +178,7 @@ V1.2
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- Removed need for shader preprocessing; reorganized shaders to be more friendly to base custom shaders on.
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- Removed need for shader preprocessing; reorganized shaders to be more friendly to base custom shaders on.
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- Inbuilt geometry shapes in the editor.
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- Inbuilt geometry shapes in the editor.
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-V1.21
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+V1.21
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- Bugfixes and code cleanup.
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- Bugfixes and code cleanup.
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- External window support (experimental.)
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- External window support (experimental.)
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@@ -186,6 +186,18 @@ V1.21
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- %Animation state editing and animation trigger events.
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- %Animation state editing and animation trigger events.
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- %Scene update time scale can be modified.
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- %Scene update time scale can be modified.
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- Improved the delayed method call system.
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- Improved the delayed method call system.
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+V1.22
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+- Configurable render path replaces hardcoded forward/prepass/deferred modes. Render path system also used for postprocessing now.
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+- Threaded task priorities; long-running tasks (more than one frame) can coexist with the time-critical tasks.
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+- Possibility to use also RGB normal maps.
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+- %CustomGeometry component, which allows geometry to be defined similarly to OpenGL immediate mode.
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+- Elapsed time shader parameter for material animation.
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+- Cubic environment mapping example shaders.
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+- Separate physics collision start & end events.
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+- Visual Studio 2012, Eclipse & Xcode build support.
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+- Many bugfixes, including iOS 6 orientation & shadow mapping bugfixes, and skinning on some Android devices.
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*/
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*/
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}
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}
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