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@@ -201,7 +201,7 @@ struct URHO3D_API RenderPathCommand
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bool vertexLights_;
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bool vertexLights_;
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};
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};
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-/// Rendering path definition.
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+/// Rendering path definition. A sequence of commands (e.g. clear screen, draw objects with specific pass) that yields the scene rendering result.
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class URHO3D_API RenderPath : public RefCounted
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class URHO3D_API RenderPath : public RefCounted
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{
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{
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public:
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public:
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