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@@ -157,7 +157,7 @@ void Sample::CreateLogo()
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{
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{
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// Get logo texture
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// Get logo texture
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ResourceCache* cache = GetSubsystem<ResourceCache>();
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ResourceCache* cache = GetSubsystem<ResourceCache>();
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- Texture2D* logoTexture = cache->GetResource<Texture2D>("Textures/LogoLarge.png");
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+ Texture2D* logoTexture = cache->GetResource<Texture2D>("Textures/FishBoneLogo.png");
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if (!logoTexture)
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if (!logoTexture)
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return;
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return;
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@@ -178,13 +178,13 @@ void Sample::CreateLogo()
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logoSprite_->SetSize(textureWidth, textureHeight);
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logoSprite_->SetSize(textureWidth, textureHeight);
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// Set logo sprite hot spot
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// Set logo sprite hot spot
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- logoSprite_->SetHotSpot(0, textureHeight);
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+ logoSprite_->SetHotSpot(textureWidth, textureHeight);
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// Set logo sprite alignment
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// Set logo sprite alignment
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- logoSprite_->SetAlignment(HA_LEFT, VA_BOTTOM);
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+ logoSprite_->SetAlignment(HA_RIGHT, VA_BOTTOM);
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// Make logo not fully opaque to show the scene underneath
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// Make logo not fully opaque to show the scene underneath
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- logoSprite_->SetOpacity(0.75f);
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+ logoSprite_->SetOpacity(0.9f);
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// Set a low priority for the logo so that other UI elements can be drawn on top
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// Set a low priority for the logo so that other UI elements can be drawn on top
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logoSprite_->SetPriority(-100);
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logoSprite_->SetPriority(-100);
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