Commit History

Author SHA1 Message Date
  Lasse Öörni a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 years ago
  Lasse Öörni 85697abb4b Clear also stencil. 10 years ago
  Lasse Öörni 66bc72a76f In ForwardDepth renderpath, clear depth two times as on OpenGL it can't be guaranteed that the proper rendering pass depth buffer is same as in the linear depth pass. Closes #1073. 10 years ago
  Lasse Öörni 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 years ago
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago