提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni caf663eac3 Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels. 9 年之前
  Lasse Öörni 7da8374a3b Option to override culling mode in pass. Closes #1363. 9 年之前
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 年之前
  Lasse Öörni 7fbf89b728 Add Clone() function to Animation. Expose Animation constructor in Lua. 9 年之前
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 年之前
  Lasse Öörni 19f3b0f120 Merge branch 'master' into vertexdeclaration 9 年之前
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 年之前
  Lasse Öörni 7b738c54ac Merge branch 'master' into vertexdeclaration 9 年之前
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. 9 年之前
  Lasse Öörni 25f039b7e1 Add GetElementOffset & HasElement function bindings to AS VertexBuffer API. 9 年之前
  Lasse Öörni c872d6d335 Fix missing offset member in VertexElement AS binding. 9 年之前
  Mike3D b606060b98 Revert Graphics API commits af42c37 and b751108 9 年之前
  Lasse Öörni 35b516b866 AngelScript binding for VertexElement struct + related enums. 9 年之前
  Yao Wei Tjong 姚伟忠 3b1ab0ffea Partially revert back changes from commit af42c37. 9 年之前
  Mike3D af42c37179 More AS bindings fixes for Graphics API 9 年之前
  Mike3D b751108456 Fixed AS bindings for Animation and AnimationState 9 年之前
  Lasse Öörni e0b76920ea Merge branch 'master' into vertexdeclaration 9 年之前
  Lasse Öörni 0c10106cd8 Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings. 9 年之前
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 年之前
  Lasse Öörni 30fbe453ef Add AngelScript binding (when applicable) for Texture2DArray. 9 年之前
  Lasse Öörni 33bea5392d Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController. 9 年之前
  Ivan K 4e1eb4df74 AniamtionCotrol supports animation blending 9 年之前
  Ivan K 1eeab3f2db Additive animation blending 9 年之前
  Lasse Öörni 633a6fa512 Add function to get a per-face image to TextureCube AngelScript API. Similar to GetImage for Texture2D, does not support block compressed formats. 9 年之前
  Lasse Öörni 09e1330f5f Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni 45dfe368a5 Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168. 10 年之前
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 年之前
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 年之前
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 年之前