تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 سال پیش
  Lasse Öörni 481468e2a0 Replaced further Win32 API calls with Unicode variants. 14 سال پیش
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 سال پیش
  Lasse Öörni 8a3ba37761 Fixed window title bug. 14 سال پیش
  Lasse Öörni fd1c3385ca Do not define UNICODE, as GLFW assumes multi-char mode. Rather call the wide char Windows functions explicitly. 14 سال پیش
  Lasse Öörni bedf357c90 Added WString class. 14 سال پیش
  Lasse Öörni 832ad7ebb0 Code cleanup. 14 سال پیش
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 سال پیش
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 سال پیش
  Lasse Öörni 4a2e1b4456 Cleaned up deferred rendering viewport clear code. 14 سال پیش
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 سال پیش
  Lasse Öörni 3be676f08c Added stencil write mask support. 14 سال پیش
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 سال پیش
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 سال پیش
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. 14 سال پیش
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 سال پیش
  Lasse Öörni cc97e7650e On Direct3D9, return the INTZ format from GetDepthStencilFormat() if supported. 14 سال پیش
  Lasse Öörni 80345e3e30 Shader parameter code cleanup. 14 سال پیش
  Lasse Öörni 7b293186cf Fixed point light shader parameter overwrite. 14 سال پیش
  Lasse Öörni de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. 14 سال پیش
  Lasse Öörni a3c6e580c3 Added Graphics::GetFloatFormat(). 14 سال پیش
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 سال پیش
  Lasse Öörni 8c14956ebe Documentation update. 14 سال پیش
  Lasse Öörni c334b471e0 Exposed texture formats to script. 14 سال پیش
  Lasse Öörni 784530e79a Use scissor test to avoid clearing outside the viewport on OpenGL. 14 سال پیش
  Lasse Öörni 19b7286fce On OpenGL, do not automatically create the readable hardware depth stencil texture, as it is only usable in light pre-pass rendering. 14 سال پیش
  Lasse Öörni 486867cb6c Added back the "view texture" feature to prevent the final rendertarget being possibly sampled during light pre-pass rendering. 14 سال پیش
  Lasse Öörni 4beeb72cd2 Disregard normals in billboard vertex lighting. 14 سال پیش