История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 лет назад
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 лет назад
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 лет назад
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 лет назад
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 лет назад
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 лет назад
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 лет назад
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 лет назад
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 лет назад
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 лет назад
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 лет назад
  Lasse Öörni a341b9ea4f Cleaned up Menu code. 14 лет назад
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 лет назад
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 лет назад
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 лет назад
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. 14 лет назад
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 лет назад
  Lasse Öörni 9e4a9362cb Node::SetParent() retains the world transform. 14 лет назад
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 лет назад
  Lasse Öörni d5c42e8c2c Added Node::LookAt(). 14 лет назад
  Lasse Öörni 9d077e78a8 Code cleanup. 14 лет назад
  Lasse Öörni bad42bcc5f Take node parenting into account when moving nodes in the editor. 14 лет назад
  Lasse Öörni 534546f78e Fixed node ID reassigning logic. 14 лет назад
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 лет назад
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 лет назад
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 лет назад
  Lasse Öörni ad57102acb Fixed root node identity assumption in GetWorldTargetTransform(). 14 лет назад
  Lasse Öörni 0298cd3e00 Removed assumptions of root node's identity transform. 14 лет назад