提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 97b594de36 Fix assigning of global animation start/end time variables which would have unintended consequences when saving multiple animations. Closes #1789. 9 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lumak 4fd62537e6 implemented a much simpler version 9 年之前
  Lumak 7341c9a48b a bit of clean up 9 年之前
  Lumak 931b9bbd98 added a feature to be able to export fbx animation w/o skinned mesh 9 年之前
  Lasse Öörni 773ba488ea Merge pull request #1550 from Lumak/master 9 年之前
  Lumak 79f1a1bdcd added a check for invalid boneIndex caused by geometry key animation 9 年之前
  Lumak d7085d2c7c copy and paste edit 9 年之前
  Lumak a1aa049e2f fixed geometry having animation key problem 9 年之前
  Lasse Öörni 9df9a5c77c Add new AssetImporter flag to Doxygen docs. 9 年之前
  Lumak 3af3c2b695 fixed channelIndices[] indexing in ExpandAnimatedChannelKeys() func. 9 年之前
  Lasse Öörni dc2acfdf6e Minor typo, code convention and whitespace fixes. 9 年之前
  Lumak 9636bba26d corrected copying scalingkey in ExpandAnimatedChannelKeys func. 9 年之前
  Lumak 501dc3b364 max compile error fix 9 年之前
  Lumak dbd6465169 added assetimporter feature to suppress $fbx nodes 9 年之前
  Lasse Öörni 5d71f8012a Update documentation. Skip material / texture save in AssetImporter "anim" mode. 9 年之前
  svifylabs d304d941d1 Add import only animation 9 年之前
  Lasse Öörni 2771411577 Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation. 9 年之前
  Lasse Öörni ede04a46f1 Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707. 9 年之前
  Lasse Öörni b7a7bdb705 Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option. 9 年之前
  Terence d73be95692 AssetImpoter can import a subset animation frames. 9 年之前
  Lasse Öörni 49ce2984fe Generate skinning information if animated model has non-skinned subgeometries. Closes #1227. 9 年之前
  Lasse Öörni 2e96545687 Output warning in AssetImporter when model has bones and consists of many submeshes, some of which don't have skinning information. 9 年之前
  Lasse Öörni 2cbff0669d Search for a common root up to the scene root node if necessary, if there seem to be multiple skeleton roots. Allow saving animations also when no geometry. To improve animation save in that case, prepend the output filename to animation filename in any case. Closes #1221. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni b218aececc Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit. 10 年之前
  yushli 86825b2ee8 add save as JSON option 10 年之前
  Lasse Öörni 2a223949aa Optionally move model's initial bone positions to bind pose (-bp argument). 10 年之前
  Lasse Öörni 07dab99469 Update Assimp to latest head from github. Closes #786. 10 年之前
  Lasse Öörni 7356bdecfb Add API to Animation / AnimationTrack to create tracks and keyframes and expose it to script. Change AnimationTracks to be stored in a HashMap so that removal and creation is safe without invalidating pointers. Changed the AnimationTriggerPoint API to resemble the AnimationTrack API, and change it to be handled as a value type in AngelScript API. Closes #878. 10 年之前