Lasse Öörni
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97b594de36
Fix assigning of global animation start/end time variables which would have unintended consequences when saving multiple animations. Closes #1789.
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9 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Lumak
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4fd62537e6
implemented a much simpler version
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9 年之前 |
Lumak
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7341c9a48b
a bit of clean up
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9 年之前 |
Lumak
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931b9bbd98
added a feature to be able to export fbx animation w/o skinned mesh
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9 年之前 |
Lasse Öörni
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773ba488ea
Merge pull request #1550 from Lumak/master
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9 年之前 |
Lumak
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79f1a1bdcd
added a check for invalid boneIndex caused by geometry key animation
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9 年之前 |
Lumak
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d7085d2c7c
copy and paste edit
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9 年之前 |
Lumak
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a1aa049e2f
fixed geometry having animation key problem
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9 年之前 |
Lasse Öörni
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9df9a5c77c
Add new AssetImporter flag to Doxygen docs.
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9 年之前 |
Lumak
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3af3c2b695
fixed channelIndices[] indexing in ExpandAnimatedChannelKeys() func.
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9 年之前 |
Lasse Öörni
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dc2acfdf6e
Minor typo, code convention and whitespace fixes.
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9 年之前 |
Lumak
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9636bba26d
corrected copying scalingkey in ExpandAnimatedChannelKeys func.
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9 年之前 |
Lumak
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501dc3b364
max compile error fix
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9 年之前 |
Lumak
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dbd6465169
added assetimporter feature to suppress $fbx nodes
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9 年之前 |
Lasse Öörni
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5d71f8012a
Update documentation. Skip material / texture save in AssetImporter "anim" mode.
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9 年之前 |
svifylabs
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d304d941d1
Add import only animation
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9 年之前 |
Lasse Öörni
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2771411577
Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation.
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9 年之前 |
Lasse Öörni
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ede04a46f1
Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707.
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9 年之前 |
Lasse Öörni
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b7a7bdb705
Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option.
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9 年之前 |
Terence
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d73be95692
AssetImpoter can import a subset animation frames.
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9 年之前 |
Lasse Öörni
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49ce2984fe
Generate skinning information if animated model has non-skinned subgeometries. Closes #1227.
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9 年之前 |
Lasse Öörni
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2e96545687
Output warning in AssetImporter when model has bones and consists of many submeshes, some of which don't have skinning information.
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9 年之前 |
Lasse Öörni
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2cbff0669d
Search for a common root up to the scene root node if necessary, if there seem to be multiple skeleton roots. Allow saving animations also when no geometry. To improve animation save in that case, prepend the output filename to animation filename in any case. Closes #1221.
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 年之前 |
Lasse Öörni
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b218aececc
Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit.
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10 年之前 |
yushli
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86825b2ee8
add save as JSON option
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10 年之前 |
Lasse Öörni
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2a223949aa
Optionally move model's initial bone positions to bind pose (-bp argument).
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10 年之前 |
Lasse Öörni
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07dab99469
Update Assimp to latest head from github. Closes #786.
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10 年之前 |
Lasse Öörni
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7356bdecfb
Add API to Animation / AnimationTrack to create tracks and keyframes and expose it to script. Change AnimationTracks to be stored in a HashMap so that removal and creation is safe without invalidating pointers. Changed the AnimationTriggerPoint API to resemble the AnimationTrack API, and change it to be handled as a value type in AngelScript API. Closes #878.
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10 年之前 |