Eugene Kozlov
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06901b3eb2
Add methods to get rotation axis and angle from Quaternion.
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8 years ago |
Lasse Öörni
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874f853c1f
Change Quaternion Slerp & Nlerp parameters to use a const reference by using a sign variable instead. Closes #1835.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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7094817a2d
Further fix for Quaternion VS2010 crash issue.
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10 years ago |
Jukka Jylänki
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04dbf71e71
Work around bug #1053 (https://connect.microsoft.com/VisualStudio/feedback/details/2053175) by replacing the SSE1 specific _mm_ucomige_ss() with SSE2 specific _mm_cvtsi128_si32(_mm_castps_si128(c)) == -1. Given that URHO3D_SSE is targeting SSE2, this workaround has no drawbacks. Closes #1053.
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10 years ago |
Jukka Jylänki
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cd48b1fcb8
Manually optimize Quaternion construction from __m128 to avoid bad codegen from Visual Studio 2015.
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10 years ago |
Jukka Jylänki
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984e52dbea
Use slower but precise SSE mathematics for Quaternion operations. Closes #959.
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10 years ago |
Jukka Jylänki
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a44466c150
SSE optimize Quaternion.h.
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10 years ago |
Lasse Öörni
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af5a14c3d9
Mark potentially dangerous math class constructors explicit. Closes #947.
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10 years ago |
Jukka Jylänki
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fd6a6e9336
SSE optimize Quaternion multiplication.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |