PredatorMF
|
07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
|
8 years ago |
Lasse Öörni
|
1b725367fc
Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this.
|
8 years ago |
Lasse Öörni
|
26574dcc27
Add explicit Vector2 & Vector3 constructors taking IntVector2 & IntVector3. Add Graphics::GetSize(). Closes #1814.
|
8 years ago |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
6da62ecfe4
Aniso-nearest texture filter mode.
|
9 years ago |
Lasse Öörni
|
681e9f832c
Merge remote-tracking branch '1vanK/master'
|
9 years ago |
Lasse Öörni
|
ade01f61af
Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader.
|
9 years ago |
Lasse Öörni
|
b8d55583f7
Squashed commit of the following:
|
9 years ago |
1vanK
|
32032d60f7
Solid debug geometry for NavArea
|
9 years ago |
Mike3D
|
066448b26d
Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip]
|
9 years ago |
Lasse Öörni
|
20af1aa85f
Demonstrate listing the vertex + index buffers to Model so that it can be saved correctly. Lua bindings not added for now due to problem with serializing a vector of object pointers. Closes #1638.
|
9 years ago |
Lasse Öörni
|
f099b8e0a2
Expose read-only access to AnimationController's internal AnimationControl structures.
|
9 years ago |
Lasse Öörni
|
f545877cc8
Merge pull request #1632 from 1vanK/master
|
9 years ago |
Lasse Öörni
|
203cb06048
Merge remote-tracking branch 'eugeneko/master'
|
9 years ago |
Lasse Öörni
|
f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
|
9 years ago |
Eugene Kozlov
|
6a469e6af8
Update return value of SharedPtr<T>::Detach.
|
9 years ago |
Eugene Kozlov
|
b16b7f6f7a
Move Texture2D::GetImage and TextureCube::GetImage implementations.
|
9 years ago |
Lasse Öörni
|
0ea9ed6e34
Possibility in DecalSet to size VB/IB to only size used by decals. Default off; causes reallocation whenever decals are added/removed and thus can have worse performance.
|
9 years ago |
Lasse Öörni
|
c923476847
Merge branch 'master' into multisample-textures
|
9 years ago |
Lasse Öörni
|
f01024881f
Add multisampling possibility for VSM shadows.
|
9 years ago |
Lasse Öörni
|
749c283fb7
Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9.
|
9 years ago |
Lasse Öörni
|
a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
|
9 years ago |
Lasse Öörni
|
c745d2ea52
Multisampled cube rendertarget on Direct3D9.
|
9 years ago |
Lasse Öörni
|
f75fbfa688
Add multisample & autoresolve definitions to RenderTargetInfo.
|
9 years ago |
1vanK
|
eda96cd128
Add AnimationController::IsPlaying(layer) method
|
9 years ago |
Lasse Öörni
|
56edbef9d6
Initial multisample support for Texture2D on Direct3D9.
|
9 years ago |
Lasse Öörni
|
b22768227f
Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578.
|
9 years ago |
Lasse Öörni
|
6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
|
9 years ago |
Eugene Kozlov
|
02fae13ad6
Update face camera mode name and add script bindings.
|
9 years ago |
Eugene Kozlov
|
d344cae791
Add new face camera mode to BillboardSet and Text3D.
|
9 years ago |