Lasse Öörni
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07f06563bc
Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part.
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12 年之前 |
Lasse Öörni
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ea334e4393
Merge branch 'master' into shader-refactor
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12 年之前 |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 年之前 |
Lasse Öörni
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e0f391b0fc
Started shader refactoring.
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12 年之前 |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 年之前 |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 年之前 |
Lasse Öörni
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 年之前 |
Lasse Öörni
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3553b287ac
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
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12 年之前 |
Lasse Öörni
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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12 年之前 |
Lasse Öörni
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36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
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12 年之前 |
Lasse Öörni
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f3fa29a614
Fix crash when replacing shader with unshadowed or non-specular variation, and geometry type is something else than static.
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12 年之前 |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年之前 |