Lasse Öörni
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a3c66ca360
Detect sRGB capability also on Direct3D9.
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12 роки тому |
Lasse Öörni
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6fe17dd966
Documentation and wiki update.
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12 роки тому |
Lasse Öörni
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5cda61c090
OpenGL sRGB framebuffer write mode.
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12 роки тому |
Lasse Öörni
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b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
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12 роки тому |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 роки тому |
Lasse Öörni
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e6410af3cd
Reverted unused variable optimization due to iOS compile error.
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13 роки тому |
Lasse Öörni
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3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
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13 роки тому |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 роки тому |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 роки тому |
Lasse Öörni
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 роки тому |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 роки тому |
Lasse Öörni
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0cd53cdee3
Added 16 & 32-bit texture formats.
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13 роки тому |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 роки тому |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 роки тому |
Lasse Öörni
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8c581bf8bb
Cleaned up Doxygen comments.
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13 роки тому |
Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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13 роки тому |
Lasse Öörni
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a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
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13 роки тому |
Lasse Öörni
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bf99702437
Fixed OpenGL build.
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13 роки тому |
Lasse Öörni
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18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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13 роки тому |
Lasse Öörni
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088b451238
Reduce size of too large unused scratch buffers.
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13 роки тому |
Lasse Öörni
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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13 роки тому |
Lasse Öörni
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1603349120
Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored.
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13 роки тому |
Lasse Öörni
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729df6e65b
Started work on PVRTC texture format support.
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13 роки тому |
Lasse Öörni
|
dd708d6e69
Fixed iOS build.
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13 роки тому |
Lasse Öörni
|
d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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13 роки тому |
Lasse Öörni
|
e1a1c974e5
Initial iOS support.
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13 роки тому |
Lasse Öörni
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cf6d216384
Removed unused function.
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13 роки тому |
Lasse Öörni
|
3560591f7e
Report device (context) loss condition properly on OpenGL.
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13 роки тому |
Lasse Öörni
|
8cc2a83e48
Android OpenGL context loss handling.
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13 роки тому |
Lasse Öörni
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 роки тому |