Lasse Öörni
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5cda61c090
OpenGL sRGB framebuffer write mode.
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12 年之前 |
Lasse Öörni
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b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
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12 年之前 |
Lasse Öörni
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ff564d3360
Switched to GLEW library for OpenGL extensions.
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12 年之前 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年之前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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bf99702437
Fixed OpenGL build.
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13 年之前 |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 年之前 |
Lasse Öörni
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729df6e65b
Started work on PVRTC texture format support.
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13 年之前 |
Lasse Öörni
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dd708d6e69
Fixed iOS build.
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13 年之前 |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 年之前 |
Lasse Öörni
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866cd89546
Started work for experimental Android support.
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13 年之前 |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 年之前 |
Lasse Öörni
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7ed9a4815d
More complete multi-FBO implementation.
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14 年之前 |
Lasse Öörni
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f83b968576
To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil().
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14 年之前 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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14 年之前 |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 年之前 |
Lasse Öörni
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69a78da8df
Switched to GLFW 3.0.
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14 年之前 |
Lasse Öörni
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0d29d818ad
Moved from SDL to GLFW & PortAudio.
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14 年之前 |
Lasse Öörni
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1840d21d6f
Fixed MinGW build.
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14 年之前 |
Lasse Öörni
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fa80179bdf
Fixed to compile and run on Ubuntu.
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14 年之前 |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 年之前 |
Lasse Öörni
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3db2c154e5
Added forward rendering multisample support for OpenGL.
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14 年之前 |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 年之前 |