Lasse Öörni
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b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
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hace 12 años |
Lasse Öörni
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cf36528fd4
Return the texture usage accurately for OpenGL textures.
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hace 12 años |
Lasse Öörni
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53d87516b5
Documentation update.
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hace 12 años |
Lasse Öörni
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b2645460ef
Refactored view queuing in Renderer.
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hace 12 años |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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hace 13 años |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
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hace 13 años |
Lasse Öörni
|
e64d64034e
Added cubic environment mapping shaders, techniques & example materials.
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hace 13 años |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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hace 13 años |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
Lasse Öörni
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bdc150a645
More "success" returns.
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hace 13 años |
Lasse Öörni
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d1530432fd
Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure.
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hace 13 años |
Lasse Öörni
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517030a2be
Started work on buffering GPU resource updates while device lost.
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hace 13 años |
Lasse Öörni
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d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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hace 13 años |
Lasse Öörni
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35bec043ad
Signal GPU object data loss only when recovery is possible.
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hace 13 años |
Lasse Öörni
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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hace 13 años |
Lasse Öörni
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a8c622f330
Started work on GLES2 shadow mapping.
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hace 13 años |
Lasse Öörni
|
354f04e6f2
Added Texture::IsCompressed().
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hace 13 años |
Lasse Öörni
|
a5b035d886
Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.)
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hace 13 años |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
|
hace 14 años |
Lasse Öörni
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f437a1ec04
Implemented OpenGL multisampled backbuffer resolve.
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hace 14 años |
Lasse Öörni
|
95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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hace 14 años |
Lasse Öörni
|
8c14956ebe
Documentation update.
|
hace 14 años |
Lasse Öörni
|
aec8534665
Fixed resource dump display.
|
hace 14 años |
Lasse Öörni
|
7eed016fd8
Added more assertions.
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hace 14 años |
Lasse Öörni
|
38fe1554ba
Initial multiplayer NinjaSnowWar.
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hace 14 años |
Lasse Öörni
|
71603ae52e
Initial kNet-based networking implementation.
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hace 14 años |
Lasse Öörni
|
93377bf50d
Fixed OpenGL build.
|
hace 14 años |
Lasse Öörni
|
a7a94a7af2
Unified the texture get/set data API between Direct3D9 & OpenGL.
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hace 14 años |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
|
hace 14 años |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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hace 14 años |