Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. il y a 13 ans
  Lasse Öörni 9830627898 Use a HashMap for client connections internally, but return a Vector in Network::GetClientConnections(). il y a 13 ans
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. il y a 13 ans
  Lasse Öörni 317a502b7e Updated to newest kNet. il y a 13 ans
  Lasse Öörni e0571d46eb Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages. il y a 13 ans
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. il y a 13 ans
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. il y a 13 ans
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. il y a 13 ans
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. il y a 13 ans
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 653327dd15 Added E_NETWORKUPDATESENT event. il y a 14 ans
  Lasse Öörni 6381b88166 Added state for server-side package transfers, instead of sending everything at once. il y a 14 ans
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. il y a 14 ans
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. il y a 14 ans
  Lasse Öörni b3a8cf7039 Use HashMap/HashSet for rapidly changing data structures in Connection. il y a 14 ans
  Lasse Öörni 7b254df85d Added simple distance-based interest management for networking. il y a 14 ans
  Lasse Öörni 6f927f6997 Split Network subsystem update into two parts to queue new messages as early as possible. il y a 14 ans
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. il y a 14 ans
  Lasse Öörni 43671aa66f Fixed up to one second delay in starting UDP datagram sends. il y a 14 ans
  Lasse Öörni f70cc35815 Added package file download support to the network protocol. il y a 14 ans
  Lasse Öörni db453e642d Network code cleanup. il y a 14 ans
  Lasse Öörni 40d04b377b Added Compare function to String, which is optionally case-insensitive. il y a 14 ans
  Lasse Öörni fbf5bd4076 Added log prints for loading & saving the scene. il y a 14 ans
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. il y a 14 ans
  Lasse Öörni 50682de1c6 Store network replication attributes separately to optimize sending and receiving updates. il y a 14 ans