История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 1eda3844f0 Applied further UI and editor patch from weitjong. Text is now shown at full opacity in the editor, and the min/max opacity is also configurable. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 0a3b1564d1 Further Unicode fixes. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 лет назад
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 лет назад
  Lasse Öörni 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 лет назад
  Lasse Öörni 118ed95315 Multithreaded the shader compilation using all available CPU cores. 14 лет назад
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 лет назад
  Lasse Öörni b9520be2eb Moved tree balancing operations to TreeBase. 14 лет назад
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 лет назад
  Lasse Öörni a956f2ff20 Fixed bugs in Vector & PODVector. 14 лет назад
  Lasse Öörni d69efd65f0 Container library fixes. 14 лет назад
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 лет назад
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. 14 лет назад
  Lasse Öörni 7c45da5588 Import new code. 14 лет назад
  Lasse Öörni a48885a729 Make way for import of new code. 14 лет назад
  Lasse Öörni f9ef9957b7 Added four-byte identifiers to binary files. 15 лет назад
  Lasse Öörni 97d3e56a1f Split data files to Data & CoreData. CoreData contains the bare necessary files needed to run, like shaders and default materials. 15 лет назад
  Lasse Öörni 20b23ced83 Engine & script API improvements. 15 лет назад
  Lasse Öörni 0dc5690767 Exposed FileSelector to script fully. 15 лет назад
  Lasse Öörni 24cec6fac5 Initial FileSelector implementation. 15 лет назад
  Lasse Öörni 902dfd4a13 Re-commit for the new year. Let's aim for less wiki update spam this time! 15 лет назад